AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
River loop hero3/1/2023 Vampire Mansions simply add more souls-type monsters to your loop, granting more max health and more ghosts. Late game, after you are well over 100% attack speed from Thickets, you can start building your Storm Temple lines of fire. Once the Forest/Thicket is on fire, it’s the same tile. Storm Temple with a line of Forests/Thickets on fire will give you reliable damage, and the burning forests benefit from the River as well. Getting up to 200% attack speed is killer. The tile transformation will give you yet another monster with a soul to kill.Ī looping River running on both sides of Thickets will double (quadruple!) the attack speed bonus. If you have River, then try to place Battlefields on the outside edge of the loop and run your River past them. Once you get the optional cards unlocked, adding them to the deck will make defeating the boss more reliable. Oblivion them when you get Oblivions, but you should be able to handle a few of these monster tiles. Oblivion should be used on forest villages and Goblin Outposts, but they don’t seem to be a huge threat. Rocks/Mountains help offset the health debuff from the Ancestral Crypt, and grant you the health needed to tank with this no-evasion build.Īncestral Crypt grants you bonus max health per enemy with a soul slain, which will push your health to the peaks. Be aware that the Blood Grove aura will also prevent ghosts from appearing.įorests/Thickets grant attack speed, which becomes your source of healing with vampirism. The Flesh Golems are your primary source of good loot, and the Blood Groves will stop the Scorch Worms from fleeing the Ruins. Ruins and Cemeteries grant good resources and souls-type monsters.Īim to have two to three Blood Groves, but don’t cover the whole map in their aura. You can overlap Battlefields if the overlap is on a Ruins or Cemetery, etc. Ghosts can only come from monsters that have souls, which is why Cemetery and Ruins are included.ĭo not overlap Battlefield areas of effect on the Wasteland. Vampire Mansion, Bookery, Smith’s Forgeīattlefield spawns ghosts which are great for getting cards.Ancestral Crypt, Forest/Thicket, River, Smith’s Forge, Bookery.River and Forest/Thicket is required to reliably get enough healing from vampirism. Ancestral Crypt is required to for a reliable infinite loop of chapter 2.Hungry Grove - Blood Grove next to a Grove.Warrior deck and theory for infinite loop runs in Loop HEro! All chapters!.Goblin Lookout - Place Swamp next to Goblin Camp. ![]() Goblin Camp - Place 10 Rocks or Mountains.Forest - build the Forest back at base camp.Empty Treasury - surround all 8 slots around a Treasury card.Count's Land - a Ransacked Village will turn into this after 3 days.Burned Forest - Forest or Thickets in range of a Storm Temple will burn.Bridge - Unlock bridge-building and place a River over a Road.Blooming Meadow - Place non-Meadow card adjacent to Meadow card.Blood Path - spawned by 2 adjacent Battle Field cards.Abandoned Bookery - exchange 20 cards, Bookery will become abandoned.A Village? - Place 10 Forests or Thickets.We’ve listed all of the cards available in Loop Hero below, alongside how you can unlock them. There’s a huge variety of cards to get in Loop Hero, with each requiring a specific set of parameters to unlock. Loop Hero Card List and How to Unlock Each One When starting out, I’d recommend having the Treasury, Battle Field and Grove cards selected for sure, as you’ll get useful loot from these cards over time. Do you want a certain resource that’s only dropped by enemies from specific card types? Are you planning on running Vampirism, and want to avoid Swamp cards if possible? These are all questions you should ask as you get a bit more experienced with the game. What you’ll want to do for each run is work out what you’d like to achieve. Cards that aren’t selected in the deck-building menu will not show up during a run. If you have a Vampire Mansion in the deck, then enemies can drop this card. These cards are essentially the card pool available to you on a run. As you enable cards, the number of total cards at the bottom of the screen will increase. The bottom number is the minimum number of cards from this row that must be selected.īasically, you need to select a number of cards for each row, so that the middle number fits the parameters described by the numbers above and below it. ![]() The middle number is how many you have selected in that particular row. The top number is the maximum number of cards from this row that you can activate. To the left if each row you will see three numbers. You’ll find all of the cards you have unlocked so far, organised into rows. Before heading out on a run, you can head into the Deck Building Menu.
0 Comments
Read More
Leave a Reply. |